WebMar 30, 2024 · 1. Open the attached project and run any scene 2. See, that .GetSceneByBuildIndex().name returns valid name only for the scene which is loaded 3. You can click "Load next scene" to verify, that it happens on every scene. This bug makes it difficult to retreive all the scene names during runtime Webstorm 640 views, 18 likes, 3 loves, 17 comments, 2 shares, Facebook Watch Videos from WESH 2 News: COFFEE TALK: Nice start to our morning, but new...
Unity - Scripting API: SceneManagement.Scene.buildIndex
WebApr 10, 2024 · This script is placed on a static GameObject tagged with "EditorOnly", so teorically it should be removed in the build. My problem comes when I check. m_autoLoadAndUnload. and then build. It looks like the code is still being executed as it reloads the Player scene continuously while playing thus provoking a loop. WebDec 19, 2015 · Im trying to simply get the scene index as an int. With the new Unity.SceneManagment it should be easy but Im still experiencing problems. I tried using … hair stuck on eardrum
SceneManager.GetSceneByName().buildIndex returns -1 instead of real index
WebDescription Return the index of the Scene in the Build Settings. Scene.buildIndex varies from zero to the number of Scene s in the Build Settings minus one. This is because indexes start at zero, so the first Scene is at position zero in the buildIndex. For example, five Scene s in the Build Settings have an index from zero to four. WebJan 16, 2016 · Returns the index of the scene in the Build Settings. Always returns -1 if the scene was loaded through an AssetBundle. 3 Replies · Add your reply. Sort: Answer by Alakanu · Feb 23, 2016 at 02:07 PM . Hey man, I was having the same struggle today. I think the solution is . sceneID = SceneManager.GetActiveScene().buildIndex; ... WebMay 24, 2024 · To load the scene by build index, we need to make sure that the scene is included inside the build settings. We can choose to add the current opened scene with the button at the right... hair stuck under headphones