WebFeb 22, 2024 · View isn't an object, so the x and y variables would only pertain to the object your writing this in and not the view itself. Change those out with view_xview and view_yview. Edit: By the way, this would not center the view on the object. You'd need to do a little math by subtracting half of the view size when you set it. WebThe camera is not following my object?! I have a problem, In the room-settings you can create a camera. a view point. ... view_yview[0] = object_0.y + sprite_height/2 - view_hview[0]/2; 3) You can set the Hbor and Vbor to exactly half of the view in the room. So, let's say for example the width of my view in room is 640, and height is 360, I'll ...
How To Use The Room Editor In GameMaker GameMaker
WebDec 15, 2014 · GameMaker tutorial / lesson with completed project files at gameprogrammingcourse.com in the RESOURCES section.Make the view screen or window follow the play... WebJan 25, 2024 · So, i want an object to follow another one. But if the player object gets to far ahead the other one gets stuck behind a wall. So if you go round a corner and the following object gets trapped because it cant follow you since its trying to move towards the player. Which cause it to get stuck against a wall. The code i currently have for it is: needy thesaurus
Cameras And View Ports - GameMaker
WebYou can do this by 1) Opening up the Step event in your player object, 2) Dropping a code block in there, 3) Typing the following in there: view_xview [0] = x-320; view_yview [0] = y-240; What this does is it takes your player's (x,y) coordinates in the room, subtracts half the room's width/height, and places the top left corner of the view there. WebYou'll have to set the score position relative to the view position every update event. Some basic pseudo code from what I remember of GML. score.x = view[0].x + 15; score.y = … WebStep 3: Player. Let’s program the player to move. Double click on obj_player in your Asset Browser. In your Object Editor, see the “Events” window – here, press “Add Event”: Add the Create event. You may be asked to choose between GML Code and GML Visual. You can select either as this tutorial shows both. needy tile